22/04/2016
At first our solutions to the problem (how to get people to cycle the Näsijärvi lake trail and measure it) were focused on how to make the existing service and website better. Then we learned, that our project partner had already considered almost excatly the same things as our team. Not only that, but they were also far into the stage of making these improvements a reality.
We were at a loss for some time. How do we continue to innovate without a clear goal in mind? Then suddenly an idea from a discussion about nostalgia sprouted and began to grow. Before long we had a whole bunch of ideas around the same framework. Most of our new ideas seemed to fit very nicely to our theme.
So what was the idea born from our discussion, you ask? Well, instead of going the usual path of an mobile app and modern technology, we opted for a more traditional route. To separate our project from others we wanted to give the user something tangible, something they could touch, examine and get excited about. What if the user acted as if they were a character on a huge boardgame consisting of real-world surroundings. Instead of the mobile app he would have a traditional map, real "points" he could collect and a sense of adventure? Ladies and gentlemen, may I introduce you to our concept: Pearls of Näsi
Of course we realize that there's still a lot to do, many problems to be solved, but our framework is pretty clear. Now we have to focus on the concrete things needed to make our idea reality. How should our partner attain all the pieces needed? How the game should be advertised? How do we communicate the goal of the game and the focus group it is aimed at clearly?
To approach these and other questions first we are going to make an administrators guide that tries to make the process as easy as possible for the parties interested in using our framework. We'll also try to test the idea from a users perspective, by asking opinions from people outside our normal circles. If we have time left we have a lot of ideas for modules that can be added to the game that could be used to get the intrest of narrower focus groups. But first we have to answer the problems about the core game. Still we believe we are on the right track, I mean: who doesn't like boardgames anyway?