08/27/2025
Level Design Portfolio Preview - Project: "Cyber_Shock"
Full Gameplay : https://youtu.be/WOsGgUtVMVU
ArtStation : https://www.artstation.com/hockend
Music : https://open.spotify.com/artist/3Oqfea4P0eRaynOyycjUdj
Synopsis: Ranner needs to get into the corporation tower through warehouses.
Idea: Creating a level in the style of cyberpunk, deus ex with the ability for the player to interact and change the environment.
Software used: Unreal 4.27 (with addons low poly shooter pack, AnimStarterPack, SuperGrid), PureRef, Miro
Setting: Cyberpunk
Locations: Warehouses
Personal goals of the project: to hone my skills in creating FPS levels, to design a level with an emphasis on interaction and environmental exploration, to introduce interactive elements within the level, and to create basic NPCs with the potential for further improvement.
Game experience: to encourage the player to pay attention to the environment and to use it for gameplay purposes.